<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Ihfsoft.com</title>
	<atom:link href="http://www.ihfsoft.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ihfsoft.com</link>
	<description></description>
	<lastBuildDate>Mon, 05 Mar 2012 11:58:16 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	
		<item>
		<title>Setting And Plot: Drawing From The Real World</title>
		<link>http://www.ihfsoft.com/2012/03/02/setting-and-plot-drawing-from-the-real-world/</link>
		<comments>http://www.ihfsoft.com/2012/03/02/setting-and-plot-drawing-from-the-real-world/#comments</comments>
		<pubDate>Fri, 02 Mar 2012 00:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<guid isPermaLink="false">http://Ihfsoft.com/?p=12</guid>
		<description><![CDATA[When you are designing the perfect game in your mind, the first things to consider are setting and plot. These two things will make up a major portion of how your game is perceived by players, and will be a measure of how much they enjoy interacting with it. One of the most common pitfalls [...]]]></description>
			<content:encoded><![CDATA[<p>When you are designing the perfect game in your mind, the first things to consider are setting and plot.  These two things will make up a major portion of how your game is perceived by players, and will be a measure of how much they enjoy interacting with it.</p>
<p>One of the most common pitfalls that game designers fall into is a plot device called &#8216;deux ex machina&#8217;.  In Latin, it literally translates to &#8216;an unlikely resolution&#8217;.  Today we use the phrase to mean plots in which the plot climax is resolved much too easily or in an unlikely<span id="more-12"></span> or cliche way.  Is it likely that the king of the castle will suddenly offer up his princess to the squire at the end of the plot without proffering of any kind?  Is it likely that a man living in Chicago would fall down a rabbit hole and find a long lost castle?  </p>
<p>While some of this plot device must be used in gaming to help the story along, it is important to avoid it as much as possible in order to make your story more believable.  In the real world, such things would never happen without hard work and determination.  Reflecting some of that into your setting and plot will not only add believability to your story, but players will become much more attached to the characters because they become more human.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ihfsoft.com/2012/03/02/setting-and-plot-drawing-from-the-real-world/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Setting And Plot: Starting From Scratch</title>
		<link>http://www.ihfsoft.com/2012/02/29/setting-and-plot-starting-from-scratch/</link>
		<comments>http://www.ihfsoft.com/2012/02/29/setting-and-plot-starting-from-scratch/#comments</comments>
		<pubDate>Wed, 29 Feb 2012 00:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<guid isPermaLink="false">http://Ihfsoft.com/?p=11</guid>
		<description><![CDATA[A good game is just like a novel; you want to tell a story in an engaging and interesting way. So when you sit down to create a setting and plot, there are a couple of simple steps you can take to move the process along. First off, what genre is this story? If you [...]]]></description>
			<content:encoded><![CDATA[<p>A good game is just like a novel; you want to tell a story in an engaging and interesting way. So when you sit down to create a setting and plot, there are a couple of simple steps you can take to move the process along.</p>
<p>First off, what genre is this story? If you want to tell a fantasy story is it a medieval fantasy world, or are you going to tell a story set with a Renaissance flair? Something science fiction perhaps? Choose a rough time period<span id="more-11"></span> and flavor to get you going. Once you know the where and the when, ask what the story is. Are you chasing a magic item? Are you trying to stop the encroachment of a greater force politically or militarily? Or are you just trying to make enough money to save your town by bringing back the trade of monster hunting?</p>
<p>Once you know what has to be done, all that&#8217;s left for your skeleton is to figure out who is doing it. Don&#8217;t be afraid to get inspiration from other games or novels either; even old Grimm&#8217;s Fairy Tale stories can provide proper story insight, if that is what you need.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ihfsoft.com/2012/02/29/setting-and-plot-starting-from-scratch/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Character Development: What Makes It Relatable To The Player</title>
		<link>http://www.ihfsoft.com/2012/02/25/character-development-what-makes-it-relatable-to-the-player/</link>
		<comments>http://www.ihfsoft.com/2012/02/25/character-development-what-makes-it-relatable-to-the-player/#comments</comments>
		<pubDate>Sat, 25 Feb 2012 00:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<guid isPermaLink="false">http://Ihfsoft.com/?p=10</guid>
		<description><![CDATA[The earliest video games did not have much in the way of character development. They mostly contained simple, straightforward characters and a goal to fight towards, such as collecting fruit in Pac-Man or getting to the castle in Super Mario Brothers. As the years passed, video games and their characters became more complex. From this [...]]]></description>
			<content:encoded><![CDATA[<p>The earliest video games did not have much in the way of character development. They mostly contained simple, straightforward characters and a goal to fight towards, such as collecting fruit in Pac-Man or getting to the castle in Super Mario Brothers.</p>
<p>As the years passed, video games and their characters became more complex. From this complexity came intense plots and character backstories. That has continued to the present day, with game genres ranging from RPGs to puzzle games including fascinating<span id="more-10"></span> characters.</p>
<p>With a wide array of different characters and personalities, each game usually has at least one character the player can relate to. Something about them will ring true with the player&#8217;s own nature. Perhaps the character is aloof and introverted, perky and open, a good friend or a die-hard romantic. And as they go through changes and learn about life through their quests and adventures, the player is interested and wants to see what happens. Even with characters they do not necessarily connect with, if they&#8217;re well-rounded the chances are that the player will be interested in knowing what happens to them. They feel real, sometimes almost like friends. When gaming developers achieve this, their games are often successful.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ihfsoft.com/2012/02/25/character-development-what-makes-it-relatable-to-the-player/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>What To Look For In The Modern RPG</title>
		<link>http://www.ihfsoft.com/2012/02/22/what-to-look-for-in-the-modern-rpg/</link>
		<comments>http://www.ihfsoft.com/2012/02/22/what-to-look-for-in-the-modern-rpg/#comments</comments>
		<pubDate>Wed, 22 Feb 2012 00:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<guid isPermaLink="false">http://Ihfsoft.com/?p=9</guid>
		<description><![CDATA[Old school Gamers know What To Look For In The Modern RPG. It isn&#8217;t just a pretty damsel and distress, although, that doesn&#8217;t hurt the experience. While graphics are nice, and an epic score can set the mood, these attributes don&#8217;t build depth, and they pale in comparison to what really matters. Players know that [...]]]></description>
			<content:encoded><![CDATA[<p>Old school Gamers know What To Look For In The Modern RPG. It isn&#8217;t just a pretty damsel and distress, although, that doesn&#8217;t hurt the experience.</p>
<p>While graphics are nice, and an epic score can set the mood, these attributes don&#8217;t build depth, and they pale in comparison to what really matters. Players know that an RPG game lives or dies by its story. A compelling storyline can whisk the gamer away, and fire up the imagination. If a role player has a vested interest in the tale, and feels something for a fully fleshed out hero and party,<span id="more-9"></span> rather than a one dimensional cut out, they will enjoy and experience tenfold.</p>
<p>To fully immerse themselves into an RPG, players have come to expect an original tale, with traditional fantasy elements. An original tale doesn&#8217;t mean that the story can&#8217;t contain elves, dwarfs and dragons, players have come to expect these old stalwarts but, to keep the game fresh their tales need to be told in an inventive way. </p>
<p>A truly great RPG is akin to reading a fantasy tome, with the exception that the hero can be controlled in a non linear fashion. By branching story-lines and leaving ethical and moral quandaries up to the player, RPG&#8217;s can create a unique experience that isn&#8217;t to be found in any other gaming genre.</p>
<p></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ihfsoft.com/2012/02/22/what-to-look-for-in-the-modern-rpg/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Gaming Industry Outgrows The Film Industry</title>
		<link>http://www.ihfsoft.com/2012/02/20/gaming-industry-outgrows-the-film-industry/</link>
		<comments>http://www.ihfsoft.com/2012/02/20/gaming-industry-outgrows-the-film-industry/#comments</comments>
		<pubDate>Mon, 20 Feb 2012 00:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<guid isPermaLink="false">http://Ihfsoft.com/?p=8</guid>
		<description><![CDATA[Along with the vastly rapid increase of technology has evolved another form of entertainment, that of video gaming. Although video games have been around for only a short amount of time, video game design and technology has steadily evolved into what it has become today. From the old school to the modern hits of the [...]]]></description>
			<content:encoded><![CDATA[<p>Along with the vastly rapid increase of technology has evolved another form of entertainment, that of video gaming. Although video games have been around for only a short amount of time, video game design and technology has steadily evolved into what it has become today. From the old school to the modern hits of the gaming world it is clear that not only does the video gaming industry have a secure future but that it also has<span id="more-8"></span> room to grow. That being said, one of the biggest rising trends in the video game industry is mobility. The whole idea behind mobility is the fact that the user can game while on the go. In the past this would of been hard to do and even more so, slow and time consuming. But with the increasing trends in today&#8217;s technologies both the technological and video gaming worlds have come together to create a gaming experience for every user type in every facet of gaming. Rather gaming is done through a tablet, a phone or any other hand held device, the gaming world has only just begun increasing the power and mobility of gaming and also improving upon what is already there.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ihfsoft.com/2012/02/20/gaming-industry-outgrows-the-film-industry/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

